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Tuesday, September 10, 2013

Snake Game-Best College Mini Projects C

By September 10, 2013 ,
We will provide you some of the best c programs for your college mini projects.These Program is completely error free.This Project is based on the Snake game which runs in the console.
you can use arrow key to move the snake.


Program:-


#include <stdio.h>

#include <time.h>

#include <stdlib.h>

#include <conio.h>

#include<time.h>

#include<ctype.h>

#include <time.h>

#include <windows.h>

#include <process.h>

#define UP 72

#define DOWN 80

#define LEFT 75

#define RIGHT 77

int length;

int bend_no;

int len;

char key;

void record();

void load();

int life;

void Delay(long double);

void Move();

void gotoxy(int x, int y);

void GotoXY(int x,int y);

void Bend();

void Boarder();

void Down();

void Left();

void Up();

void Right();

void ExitGame();

int Scoreonly();

struct coordinate{

    int x;

    int y;

    int direction;

};

typedef struct coordinate coordinate;

coordinate head, bend[500],food,body[30];

int main()

{

    char key;

    Print();

    system("cls");

    load();

    length=5;

    head.x=25;

    head.y=20;

    head.direction=RIGHT;

    Boarder();

    Food(); //to generate food coordinates initially

    life=3; //number of extra lives

    bend[0]=head;

    Move();   //initialing initial bend coordinate

    return 0;

}



void Move()

{

    int a,i;

    do{

        Food();

        fflush(stdin);

        len=0;

        for(i=0;i<30;i++)

        {

            body[i].x=0;

            body[i].y=0;

            if(i==length)

            break;

        }

        Delay(length);

        Boarder();

        if(head.direction==RIGHT)

            Right();

        else if(head.direction==LEFT)

            Left();

        else if(head.direction==DOWN)

            Down();

        else if(head.direction==UP)

            Up();

        ExitGame();



    }while(!kbhit());

    a=getch();

    if(a==27)

    {

        system("cls");

        exit(0);

    }

    key=getch();

    if((key==RIGHT&&head.direction!=LEFT&&head.direction!=RIGHT)||(key==LEFT&&head.direction!=RIGHT&&head.direction!=LEFT)||(key==UP&&head.direction!=DOWN&&head.direction!=UP)||(key==DOWN&&head.direction!=UP&&head.direction!=DOWN))

    {

        bend_no++;

        bend[bend_no]=head;

        head.direction=key;

        if(key==UP)

            head.y--;

        if(key==DOWN)

            head.y++;

        if(key==RIGHT)

            head.x++;

        if(key==LEFT)

            head.x--;

        Move();



    }

    else if(key==27)

    {

        system("cls");

        exit(0);

    }

    else

    {

        printf("\a");

        Move();

    }

}

void gotoxy(int x, int y)

{

 COORD coord;

 coord.X = x;

 coord.Y = y;

 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}

void GotoXY(int x, int y)

{

    HANDLE a;

    COORD b;

    fflush(stdout);

    b.X = x;

    b.Y = y;

    a = GetStdHandle(STD_OUTPUT_HANDLE);

    SetConsoleCursorPosition(a,b);

 }

void load(){

    int row,col,r,c,q;

    gotoxy(36,14);

    printf("loading...");

    gotoxy(30,15);

    for(r=1;r<=20;r++){

    for(q=0;q<=100000000;q++);//to display the character slowly

    printf("%c",177);}

    getch();

}

void Down()

{

    int i;

    for(i=0;i<=(head.y-bend[bend_no].y)&&len<length;i++)

    {

        GotoXY(head.x,head.y-i);

        {

            if(len==0)

                printf("v");

            else

                printf("*");

        }

        body[len].x=head.x;

        body[len].y=head.y-i;

        len++;

    }

    Bend();

    if(!kbhit())

        head.y++;



}

void Delay(long double k)

{

    Score();

    long double i;

    for(i=0;i<=(10000000);i++);

}

void ExitGame()

{

    int i,check=0;

    for(i=4;i<length;i++)   //starts with 4 because it needs minimum 4 element to touch its own body

    {

        if(body[0].x==body[i].x&&body[0].y==body[i].y)

        {

            check++;    //check's value increases as the coordinates of head is equal to any other body coordinate

        }

        if(i==length||check!=0)

            break;

    }

    if(head.x<=10||head.x>=70||head.y<=10||head.y>=30||check!=0)

    {

        life--;

        if(life>=0)

        {

            head.x=25;

            head.y=20;

            bend_no=0;

            head.direction=RIGHT;

            Move();

        }

        else

        {

            system("cls");

            printf("All lives completed\nBetter Luck Next Time!!!\nPress any key to quit the game\n");

            record();

            exit(0);

        }

    }

}

void Food()

{

    if(head.x==food.x&&head.y==food.y)

    {

        length++;

        time_t a;

        a=time(0);

        srand(a);

        food.x=rand()%70;

        if(food.x<=10)

            food.x+=11;

        food.y=rand()%30;

        if(food.y<=10)

            food.y+=11;

    }

    else if(food.x==0)/*to create food for the first time coz global variable are initialized with 0*/

    {

        food.x=rand()%70;

        if(food.x<=10)

            food.x+=11;

        food.y=rand()%30;

        if(food.y<=10)

            food.y+=11;

    }



}

void Left()

{

    int i;

    for(i=0;i<=(bend[bend_no].x-head.x)&&len<length;i++)

    {

        GotoXY((head.x+i),head.y);

       {

                if(len==0)

                    printf("<");

                else

                    printf("*");

        }

        body[len].x=head.x+i;

        body[len].y=head.y;

        len++;

    }

    Bend();

    if(!kbhit())

        head.x--;



}

void Right()

{

    int i;

    for(i=0;i<=(head.x-bend[bend_no].x)&&len<length;i++)

    {

        //GotoXY((head.x-i),head.y);

        body[len].x=head.x-i;

        body[len].y=head.y;

        GotoXY(body[len].x,body[len].y);

        {

            if(len==0)

                printf(">");

            else

                printf("*");

        }

        /*body[len].x=head.x-i;

        body[len].y=head.y;*/

        len++;

    }

    Bend();

    if(!kbhit())

        head.x++;



}

void Bend()

{

    int i,j,diff;

    for(i=bend_no;i>=0&&len<length;i--)

    {

            if(bend[i].x==bend[i-1].x)

            {

                diff=bend[i].y-bend[i-1].y;

                if(diff<0)

                    for(j=1;j<=(-diff);j++)

                    {



                        body[len].x=bend[i].x;

                        body[len].y=bend[i].y+j;

                        GotoXY(body[len].x,body[len].y);

                        printf("*");

                        len++;

                        if(len==length)

                            break;

                    }

                else if(diff>0)

                    for(j=1;j<=diff;j++)

                    {

                        /*GotoXY(bend[i].x,(bend[i].y-j));

                        printf("*");*/

                        body[len].x=bend[i].x;

                        body[len].y=bend[i].y-j;

                        GotoXY(body[len].x,body[len].y);

                        printf("*");

                        len++;

                        if(len==length)

                            break;

                    }

            }

        else if(bend[i].y==bend[i-1].y)

        {

            diff=bend[i].x-bend[i-1].x;

            if(diff<0)

                for(j=1;j<=(-diff)&&len<length;j++)

                {

                    /*GotoXY((bend[i].x+j),bend[i].y);

                    printf("*");*/

                    body[len].x=bend[i].x+j;

                    body[len].y=bend[i].y;

                    GotoXY(body[len].x,body[len].y);

                        printf("*");

                    len++;

                    if(len==length)

                            break;

                }

            else if(diff>0)

                for(j=1;j<=diff&&len<length;j++)

                {

                    /*GotoXY((bend[i].x-j),bend[i].y);

                    printf("*");*/

                    body[len].x=bend[i].x-j;

                    body[len].y=bend[i].y;

                    GotoXY(body[len].x,body[len].y);

                        printf("*");

                    len++;

                    if(len==length)

                        break;

                }

        }

    }

}

void Boarder()

{

    system("cls");

    int i;

    GotoXY(food.x,food.y);   /*displaying food*/

        printf("F");

    for(i=10;i<71;i++)

    {

        GotoXY(i,10);

            printf("!");

        GotoXY(i,30);

            printf("!");

    }

    for(i=10;i<31;i++)

    {

        GotoXY(10,i);

            printf("!");

        GotoXY(70,i);

        printf("!");

    }

}

void Print()

{

    //GotoXY(10,12);

    printf("\tWelcome to the mini Snake game.(press any key to continue)\n");

   getch();

    system("cls");

    printf("\tGame instructions:\n");

    printf("\n-> Use arrow keys to move the snake.\n\n-> You will be provided foods at the several coordinates of the screen which you have to eat. Everytime you eat a food the length of the snake will be increased by 1 element and thus the score.\n\n-> Here you are provided with three lives. Your life will decrease as you hit the wall or snake's body.\n\n-> YOu can pause the game in its middle by pressing any key. To continue the paused game press any other key once again\n\n-> If you want to exit press esc. \n");

    printf("\n\nPress any key to play game...");

    if(getch()==27)

    exit(0);

}

void record(){

    char plname[20],nplname[20],cha,c;

    int i,j,px;

    FILE *info;

    info=fopen("record.txt","a+");

    getch();

    system("cls");

    printf("Enter your name\n");

    scanf("%[^\n]",plname);

    //************************

    for(j=0;plname[j]!='\0';j++){ //to convert the first letter after space to capital

    nplname[0]=toupper(plname[0]);

    if(plname[j-1]==' '){

    nplname[j]=toupper(plname[j]);

    nplname[j-1]=plname[j-1];}

    else nplname[j]=plname[j];

    }

    nplname[j]='\0';

    //*****************************

    //sdfprintf(info,"\t\t\tPlayers List\n");

    fprintf(info,"Player Name :%s\n",nplname);

     //for date and time
   time_t mytime;

   mytime = time(NULL);

   fprintf(info,"Played Date:%s",ctime(&mytime));

      //**************************

      fprintf(info,"Score:%d\n",px=Scoreonly());//call score to display score

      //fprintf(info,"\nLevel:%d\n",10);//call level to display level

    for(i=0;i<=50;i++)

    fprintf(info,"%c",'_');

    fprintf(info,"\n");

    fclose(info);

    printf("wanna see past records press 'y'\n");

    cha=getch();

    system("cls");

    if(cha=='y'){

    info=fopen("record.txt","r");

    do{

        putchar(c=getc(info));

        }while(c!=EOF);}

      fclose(info);

}

int Score()

{

    int score;

    GotoXY(20,8);

    score=length-5;

    printf("SCORE : %d",(length-5));

    score=length-5;

    GotoXY(50,8);

    printf("Life : %d",life);

    return score;

}

int Scoreonly()

{

int score=Score();

system("cls");

return score;

}

void Up()

{

    int i;

    for(i=0;i<=(bend[bend_no].y-head.y)&&len<length;i++)

    {

        GotoXY(head.x,head.y+i);

        {

            if(len==0)

                printf("^");

            else

                printf("*");

        }

        body[len].x=head.x;

        body[len].y=head.y+i;

        len++;

    }

    Bend();

    if(!kbhit())

        head.y--;



}